An introduction to the Arduino Development system and how to use it to reinforce Problem solving, the Engineering cycle, Mathematics, Electronics, and Computer science.
The target student audience is grade 5 and above.
The Arduino system is a world wide open standard used to develop smart gadgets, toys, data collection, and of course robots. It is easy to use and inexpensive. This is not a toy it is real world development. Students will combine making, electronics and programming to solve problems and make things. Combine this with 3d printing to make cool gadgets with brains.
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